THINK. CHOOSE. DISCUSS.
One question. Many curious minds.
Private development milestone. Hosted teacher/learner synthetic tests passed, including realtime questions, scoring and reconnect. Public accounts and game access remain closed pending onboarding, consent and release checks. Use the separate shared-screen review for the currently available version.
Existing account sign-in
No new student accounts are created here. Multi-device games require the separate account/onboarding release gates.
No game connected.
Your recent games
Only games you host or have already joined are shown. Games expire after eight hours.
Join a teacher's game
Use only a nickname approved for your class, not your full name or sensitive information. Game nicknames and points become visible to the other players after answer reveal. Your teacher controls each round. No chat or private messages.
Host one of your own assignments
Publish a quiz in your classroom first. Only assignments owned by this account are offered. A game makes a separate fixed copy; it does not alter class grades. At most 50 players. Share the code only with intended participants.
Private join code
Game points
One point per correct answer. No speed bonuses, grades, mastery scores or standardized-ability claims.
Updates use a realtime subscription, not repeated polling. If the connection fails, use Refresh game state. A countdown is approximate; the server decides whether an answer arrived in time. One submission per player per question cannot be changed.